Truth or Dare Wheel
Choose truths, dares, or both, then press Spin. This truth or dare wheel draws from 32 original prompts built into the page: 16 truths and 16 dares, each with the same chance. The selected prompt appears as text under the disc, and every prompt in play is readable without spinning.
How to play
Set the prompt type dropdown first. Truth and dare is the default and uses all 32 prompts; Truth or Dare narrows the draw to that group of 16. Press Spin. The button is disabled while the draw runs, then the status line changes from Your result will appear here to Selected: followed by one prompt. Read it aloud, answer it or perform it, and pass the turn. After a result the button label becomes Spin again. The rules line under the form states plainly that a player may skip any prompt, so nobody has to take a question they would rather not answer.
What changes the odds?
Every prompt carries weight 1, so the draw is even inside whatever set is in play. In Truth and dare there are 32 equal slots, which means one chance in 32 for any prompt. Selecting Truth or Dare removes the other group from the wheel, leaving 16 equal slots, so each remaining prompt is twice as likely as it was a moment before. Filtering is the only lever a player has here: there is no way to raise one prompt's weight above another's, and no prompt is more likely because it sits near the top of the list.
What happens when you press Spin
The page collects the prompts in play, asks the browser's cryptographic random function for random bytes, and discards values that land outside an even range before mapping one number to a prompt. That rejection step is what keeps the odds genuinely equal instead of tilting toward the entries at the start of the list. Nothing is shuffled into a queue and nothing is remembered, so a prompt used two spins ago is eligible again on the next press. The chance that a spin repeats the prompt you just finished is one in 32 in the full set, about 3 percent, and one in 16 after filtering.
Limits of the built-in prompt set
The 32 prompts ship with the page, and there is no field on this form for your own wording. You cannot add a sector, delete one, or rename one; the prompt type filter only hides the other group while it is selected. There is no scoring, no timer, no team mode, and no record of past spins. If your game depends on text the page does not carry, the Random Number Wheel page is the closer fit, because there each line you type becomes an option, up to 100 lines of 60 characters or fewer, with optional weights.
Where it fits a party, and where it does not
The prompts are conversation tasks and light performances, so the set suits a family game night, a classroom free period, a long drive, or the first ten minutes of a team social. Mixed-age groups work with it because the dares ask for nothing physical beyond miming a sandwich or balancing a book on your head while seated. It is the wrong tool for a forfeit or penalty round, for a drinking game, or for any rule set that needs adult wording, because that content cannot be loaded into the wheel here and the built-in list deliberately avoids it.
Reading the wheel on screen
The coloured disc is decoration. It is marked hidden from assistive technology, and its slices are drawn to match the prompts currently in play, so switching to Truth redraws it with 16 slices instead of 32. The status line underneath is the real result, and it is announced when it updates. After a draw the disc turns through several rotations and settles in roughly three quarters of a second; if your system asks for reduced motion, that pause is skipped and the text appears at once. The expandable list below the button names every prompt in play.
Frequently asked questions
Can I add my own prompts to the truth or dare wheel?
Not on this page. The 32 prompts are written into it, and the form exposes only the prompt type filter, with no box for your own wording. To run a custom list, use the Random Number Wheel tool instead: type one prompt per line, add a weight after a pipe when some should come up more often, and keep the list under 100 lines of 60 characters each.
How many prompts are on the wheel?
Thirty-two in total: sixteen truths and sixteen dares. Choosing a single type in the dropdown leaves 16 in play, so the disc redraws with half as many slices and each surviving prompt becomes twice as likely as it was in the combined set.
Does the wheel repeat prompts?
Yes. Every press is an independent draw and the page keeps no record of earlier spins, so a prompt can appear twice in a row. In the combined set the chance of that is one in 32. The rules line in the form allows a player to skip a prompt, which is how most groups handle a repeat.
Are these prompts suitable for a family game night?
The set is written for mixed ages. Truths ask about books, favourite seasons, or places a player hopes to visit, and dares ask for a two-line poem, a made-up greeting, or five fruit names in ten seconds. Nothing in the list involves alcohol or a dare that risks injury. Skim the expandable prompt list first if your group screens wording.
Can I use it to pick a player or set turn order?
It returns a prompt, not a person. For turn order, use the Random Number Generator with a minimum of 1, a maximum equal to your player count, and the no repeats box ticked. For a name draw, enter each player as its own line in the Random Number Wheel options field.
Why did my result disappear when I changed the prompt type?
Editing any field resets the panel before the next draw. The status line returns to Your result will appear here, the button label returns to Spin, and the wheel redraws with only the prompts in the group you selected. Reloading the page clears the last result as well, because nothing is stored.